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One point of contact to plan, design, and execute your viewer experience2
Dynamic and interactive experiences to increase audience engagement3
Full service -- if we can't help you we'll connect you with the right people
EVENT SHOWCASE
Underlords Launch Stream
Valve engaged us to provide the full broadcast environment for the Underlords Launch Party to be hosted within.
This included dynamic live scenes with 3D renders, in-game graphics, and community participation through QR code raffles.
Panel scene
Here we had caster video feeds join in and out through windows that we animated open and closed.
All of this interaction was controlled by the director and integrated into the rest of the broadcast feeds.
In-game scene
Various animations and graphics were added to tie the broad story the casters were building in with the games that were happening.
Community participation
We used QR codes and to conduct raffles and polls for viewers at home through their mobile device.
EVENT SHOWCASE
Remote Play Together - Steam Sale
We worked with Valve to launch their new feature called "Steam Remote Play"
Scenes were built to showcase how players are can game together remotely while still feeling like they are sitting on the same couch
This scene was built as a two player variation of the previous one.
EVENT SHOWCASE
Midas Mode 2
Midas Mode 2.0
We worked in partnership with Moonduck to bring one of the most crazy events in the Dota scene.
Fresh concepts were enabled by customization within Dota and custom interactive graphics provided by Layerth
Drafting System
One of the core parts of midas mode is the economy behind drafting heroes.
Layerth built the dynamic system to support this unique idea and showcase it on the stream
Break Scene
Our team also handled general graphics for the stream including: break scenes, brackets, leaderboards, and brand integration.
Brackets
To help visualize the regional brackets we created custom designed graphics that hooked into the data needed to display the current standings.
Lower Thirds
Most events need lower thirds for their broadcast and we've created a series of lower third options that allow us to quickly provide the functionality and style you need.
Rosh VR
One of the most unique features we've delivered was allowing the audience to control Roshan with a VR headset.
Layerth worked to implement the bridge between the VR system and in-game mechanics of Roshan
EVENT SHOWCASE
Captains Draft 4.0
Captains Draft 4.0
We worked together with Moonduck and PRG to provide all graphics for the official CaptainsDraft 4.0 event.
The next slides showcase some of the scenes created for the event