Graphics for your live broadcast, built on a web platform for quick development and easy integration
Our collection of ingame improvements & graphics features made for our favorite game: Dota 2
A new way to engage and entertain your audience during downtime. Works live and online!
Events we've worked
We've partnered with SAP and their HANA Business Data Platform to bring to life features within our Cloak system that leverage historical data in Dota 2.
At Valve's Dota 2 International tournament in 2019 we showcased the Panel system. We worked closely with them on this as a replacement for FingerWorks used in previous years.
Ruhub licenses a remote version of our Cloak system to stream Russian language broadcast of the tournaments that occur throughout the year.
BLAST worked with us for their launch event, the BLAST Bounty Hunt. layerth produced the full in-game part of the broadcast which included the Cloak system and ground breaking sponsorship integrations.
Since 2017, the Cloak system was in use for several of the ESL One broadcasts as well as entrusting us to handle the full in-game production for selected ESL One events, too.
We are close friends and designed several parts of the broadcast of nearly all events from the bottom up, notably the Captains Draft 4.0 Minor and the fan favourite, Midas Mode!
The Cloak system was a stable of Starladder DPC Major and Minors over the last years. It powered not only the Russian and English broadcasts but also the Chinese main-stage production in Chongqing.