Reinventing broadcasting for esports


Graphics for your live broadcast, built on a web platform for quick development and easy integration


Our collection of ingame improvements & graphics features made for our favorite game: Dota 2


A new way to engage and entertain your audience during downtime. Works live and online!

Events we've worked

ESL One Hamburg 2017/18
Hamburg, Germany
ESL One Katowice 2018/19
Katowice, Poland
ESL One Birmingham 2018
Birmingham, UK
Epicenter 2017/19
Moscow, Russia
Captains Draft 4.0 2018
Washington, D.C. USA
MDL 2017
Wuhan, China
Manila Masters 2017
Manila, Philippines
GESC Bangkok 2018
Bangkok, Thailand
GESC Jakarta 2018
Jakarta, Indonesia
The Chongqing Major
Chongqing, China
ESL One Mumbai 2019
Mumbai, India
MDL Disneyland® Major
Paris, France
The International 9
Shanghai, China
Midas Mode 2 - 2019
Denver, Colorado, USA

Our Clients

We've partnered with SAP and their HANA Business Data Platform to bring to life features within our Cloak system that leverage historical data in Dota 2.

Dota 2 - The International 2019

At Valve's Dota 2 International tournament in 2019 we showcased the Panel system. We worked closely with them on this as a replacement for FingerWorks used in previous years.

Ruhub licenses a remote version of our Cloak system to stream Russian language broadcast of the tournaments that occur throughout the year.

BLAST worked with us for their launch event, the BLAST Bounty Hunt. layerth produced the full in-game part of the broadcast which included the Cloak system and ground breaking sponsorship integrations.

Since 2017, the Cloak system was in use for several of the ESL One broadcasts as well as entrusting us to handle the full in-game production for selected ESL One events, too.

We are close friends and designed several parts of the broadcast of nearly all events from the bottom up, notably the Captains Draft 4.0 Minor and the fan favourite, Midas Mode!

The Cloak system was a stable of Starladder DPC Major and Minors over the last years. It powered not only the Russian and English broadcasts but also the Chinese main-stage production in Chongqing.

What started in 2017 as first unveiling of the Cloak system with a full Chinese translation, peaked as full collaboration of in-game production for all languages at the MDL Disneyland® Major.